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Web & UX designer in Malta. I design, build and ship websites for local businesses end-to-end, with a game in development after hours.
01 — selected work
Sites designed and built end-to-end: brand direction, UX, and every line of code my own. Each one a different brand, a different look.

01 pre-launch
Brand and booking site for a mobile hairstylist, in royal purple and gold with a custom calligraphic mark.
Read case study →
02 live
A warm, wood-toned showcase for a joinery and custom furniture maker. Gallery-led and quote-focused.
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03 live
Pitch-green and gold storefront selling current and retro football kits, hand-delivered across Malta and Gozo.
Read case study →
04 pre-launch
Heritage e-commerce for a century-old Maltese sweets bakery: cream, oxblood and gold, with a full cart and checkout flow.
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05 live
My game studio's home on the web: introducing Everhope and its first game, REPENT, and turning visitors into Steam wishlists.
Read case study →
06 pre-launch
A warm, call-first site for a home-visit physiotherapist covering all of Malta and Gozo. Built to ring phones, not collect forms.
Read case study →02 — packages
Three clear starting points for Maltese businesses, designed and hand-coded by me. No agency layers, no templates.
from €600
A one-page site that makes you findable and contactable.
from €1,200 · most popular
Up to 6 pages with bookings, enquiries and a gallery of your work.
from €2,000
A full online store with cart, card payments and easy updates.
03 — currently building
A grim, faith-inspired Souls-like where prayer becomes the sword. Mercy and cruelty move one continuous value, and the world keeps account: the sky darkens with sin and brightens with faith.
In development in Unreal Engine 5 at Everhope, my one-person studio. Steam page opening soon.
Visit everhope.eu
04 — about
I hand-code websites for small businesses in Malta, and after four of them I'm starting to think I'm decent at it. I got here through software: a degree in multimedia software development at MCAST, time at MITA and Melita applying UX principles to real products, and since 2023 my role as an IT Officer at the NSO, where I do everything from software development to backend design. Client sites are where both sides meet: design decisions I can defend, and code I ship myself.
The game side is Repent, a Souls-like I'm building in Unreal Engine 5 at Everhope, my one-person studio. I've been prototyping and designing interfaces since my Figma and Adobe XD days at MITA, and I'm steadily moving deeper into UX and product. Every project on this page doubles as a case study in how I think.
Get in touch05 — contact
Need a website, or want to talk about a role? Get in touch. I usually reply within a day.